VIZIO

Introducing the World's First Mixed Realities Streaming Experience

Unveiling a groundbreaking leap in entertainment technology, we proudly present the world's first Mixed Realities Streaming Experience. This revolutionary platform seamlessly blends the boundaries between the physical and virtual worlds, offering users an unprecedented level of immersion and interaction. Prepare to explore a new dimension of entertainment, where the real and digital converge to redefine the way we experience streaming content.

Overview

Our project embarked on the mission to revolutionize the entertainment industry, recognizing the staleness of traditional streaming methods. We tried to infuse vitality into the user experience by introducing an XR-powered streaming app. This involved breaking away from the monotony of outdated approaches, seamlessly integrating spatial interfaces, pushing the boundaries of technology, and introducing personalized content recommendations to create an engaging and futuristic entertainment platform.

Empathizing and understanding the user

Pain Points

Stakeholders affecting the user

Content Creators and Developers

Problem Statement

Traditional entertainment platforms fail to deliver immersive, personalized, and engaging experiences, resulting in declining user interest. The challenge lies in leveraging emerging technologies, advanced personalization, and social connectivity to redefine digital entertainment and set new industry standards.

Why? 01




Why are traditional platforms struggling to deliver immersive and personalized experiences?

Reason: They are based on outdated technology and content delivery methods.




Why? 02

Why are they based on outdated technology and content delivery methods?

Reason: Because they were designed for an earlier era when user expectations and technological capabilities were different.



Why? 03

Why were they designed for an earlier era?

Reason: At the time of their inception, the focus was on mass distribution and accessibility rather than on interactivity and personalization.

Why? 04




Why 4: Why was the focus on mass distribution and accessibility?

Reason: The primary goal was to reach the largest possible audience with a one-size-fits-all approach to maximize reach and profitability.




Why? 05

Why 5: Why did maximizing reach and profitability require a one-size-fits-all approach?

Reason: Technological limitations and higher costs of personalization and interactive features made it impractical to offer highly customized experiences to individual users.

Human factors Research

Comfort


Max

55

30

15

Max

Comfortable

zone

All the viewing zones of the users

60

20

10

40 max

Peripheral zone

Peripheral zone

Curiosity zone

70 degrees

+20m

+20m

+0.5m

05 degrees

Background

Midground

Foreground

Understanding Users: key takeaways from interviews

75%

users show interest in immersive technologies like XR and MR, indicating a strong potential market for these advancements.


80%

Personalization is crucial for of users, emphasizing the need for tailored content and experiences.


Frustrations



Repetitive content, poor interface design, and buffering issues, highlighting areas where traditional platforms fall short.

High-quality content and personalized recommendations are the most engaging features for users, followed by easy navigation and interactive features.


Engaging Features

Typical Entertainment Experience

Users typically relax at home with a mix of content types, often using a second screen, and switch platforms when content becomes repetitive.


Desired Social Features


Watch parties, real-time chat, and sharing recommendations are the top social features users want, indicating a desire for more community-oriented viewing experiences.

Identifying Market Gaps and Opportunities

Market Gaps

How is it better than traditional streaming options

Spatial Interaction

Enhanced Sports Viewing

Personalized Ui

Theatre experience

Stadium experience

gesture based interaction

The app transforming traditional methods by offering an immersive interface, personalized content, and live social interaction, revolutionizing the entertainment experience."

Design guidelines and our approach

Consistent UI Flow

Social Interaction

Intuitive Navigation

Smooth transitions

Personalization in ui

Clear Content Hierarchy

Accessibility

Simplicity

Signifiers

Familiar ui and gestures

Clarity and consistency

How can we reduce cognitive load motion sickness and disorientation related problems?

Minimizing Redundancy

User Centric icons for Optimal Experience

Smooth Transitions and Gradual Movement

Customizable Movement Settings

Consistency

Signifiers

Heatmap and focus analysis

Adaptive Field of View Optimization

Accessible Settings and Preferences

We did a Heat map and focus analysis tests to enhance user experience and understand how users will interact with signifiers and what is being highlighted